PartDesign Pocket
|
Menu location |
---|
Part Design → Create a substractive feature → Pocket |
Workbenches |
PartDesign |
Default shortcut |
None |
Introduced in version |
- |
See also |
PartDesign Pad |
Description
The Pocket tool cuts solids by extruding a sketch or a face of a solid along a straight path.
Sketch profile (A) was mapped to the top face of base solid (B); result after pocketing through on the right.
Usage
- Select a single sketch or one or more faces from the Body.
- Press the
Pocket button.
- Set the Pocket parameters, see Options below.
- Press the OK button.
Options
When creating a pocket, or after double-clicking an existing pocket in the Tree view, the Pocket parameters task panel is shown. It offers the following settings:

Type
Type offers five different ways of specifying the length of the pocket:
Dimension
Enter a numeric value for the Length of the pocket. With the option Symmetric to plane the pocket will extend half the given length to either side of the sketch or face.
Through all
The pocket will extend up to the last face of the support it encounters in its direction. With the option Symmetric to plane the pocket will cut through all material in both directions. Note that for technical reasons, Through All is actually a 10 meter deep pocket. If you need deeper pockets, use the type Dimension.
To first
The pocket will extend up to the first face of the support it encounters in its direction.
Up to face
The pocket will extend up to a face. Press the Select face button and select a face or a datum plane from the Body.
Two dimensions
This allows to enter a second length in which the pocket should extend in the opposite direction. The directions can be switched by checking the Reversed option.
Up to shape
introduced in version 1.0: The pocket will extend up to the selected shape. Optionally press the Select shape button and select a shape. Leave the Select all faces checkbox enabled or disable it, press the Select button and select the faces up to which the pocket should be created.
Offset to face
Offset from face at which the pocket will end. This option is only available if Type is Through all, To first or Up to face.
Length
Defines the length of the pocket. This option is only available if Type is Dimension or Two dimensions. The length is measured along the direction vector, or along the normal of the sketch or face. Negative values are not possible. Use the Reversed option instead.
2nd length
Defines the length of the pocket in the opposite direction. This option is only available if Type is Two dimensions.
Symmetric to plane
Check this option to extrude half the given length to either side of the sketch or face, if Type is Dimension, or Through all if that is the Type.
Reversed
Reverses the direction of the pocket.
Direction
Direction/edge
You can select the direction of the extrusion:
- Sketch normal or Face normal: The sketch or face is extruded in the opposite direction of its normal. If you have selected several sketches or faces to be extruded, the normal of the first one will be used.
- Select reference...: The sketch or face is extruded in the opposite direction of a straight edge or a datum line selected from the Body.
- Custom direction: The sketch or face is extruded in the direction of the specified vector.
Show direction
If checked, the pocket direction will be shown. In case the pocket uses a Custom direction, it can be changed.
Length along sketch normal
If checked, the pocket length is measured along the sketch or face normal, otherwise along the custom direction.
Taper angle
Tapers the pocket in the extrusion direction by the given angle. A positive angle means the outer pocket border gets wider. Note that inner structures receive the opposite taper angle. This is done to facilitate the design of molds and molded parts. This option is only available if Type is Dimension or Two dimensions.
2nd taper angle
Tapers the pocket in the opposite extrusion direction by the given angle. See Taper angle. This option is only available if Type is Two dimensions.
Properties
Data
Part Design
- DataRefine (
Bool
): True or false. Cleans up residual edges left after the operation. This property is initially set according to the user's settings (found in Preferences → Part Design → General → Model settings).
- DataType (
Enumeration
): Defines how the pocket will be extruded, see Options. - DataLength (
Length
): Defines the length of the pocket, see Options. - DataLength2 (
Length
): Second pocket length in case the DataType is TwoLengths, see Options. - DataUse Custom Vector (
Bool
): If checked, the pocket direction will not be the normal vector of the sketch but the given vector, see Options. - DataDirection (
Vector
): Vector of the pocket direction if DataUse Custom Vector is used. - DataReference Axis (
LinkSub
) - DataAlong Sketch Normal (
Bool
): If true, the pocket length is measured along the sketch normal. Otherwise and if DataUse Custom Vector is used, it is measured along the custom direction. - DataUp To Face (
LinkSub
): A face the pocket will extrude up to, see Options. - DataOffset (
Length
) - DataTaper Angle (
Angle
) - DataTaper Angle2 (
Angle
)
Sketch Based
- DataProfile (
LinkSub
) - DataMidplane (
Bool
) - DataReversed (
Bool
) - DataAllow Multi Face (
Bool
)
Limitations
- Use the type Dimension or Through All wherever possible because the other types sometimes give trouble when they are being patterned
- Otherwise, the pocket feature has the same limitations as the Pad feature.
- Structure tools: Part, Group
- Helper tools: Create body, Create sketch, Attach sketch, Edit sketch, Validate sketch, Check geometry, Create a shape binder, Create a sub-object(s) shape binder, Create a clone, Create a datum plane, Create a datum line, Create a datum point, Create a local coordinate system
- Modeling tools:
- Additive tools: Pad, Revolution, Additive loft, Additive pipe, Additive helix, Additive box, Additive cylinder, Additive sphere, Additive cone, Additive ellipsoid, Additive torus, Additive prism, Additive wedge
- Subtractive tools: Pocket, Hole, Groove, Subtractive loft, Subtractive pipe, Subtractive helix, Subtractive box, Subtractive cylinder, Subtractive sphere, Subtractive cone, Subtractive ellipsoid, Subtractive torus, Subtractive prism, Subtractive wedge
- Boolean: Boolean operation
- Dress-up tools: Fillet, Chamfer, Draft, Thickness
- Transformation tools: Mirrored, Linear Pattern, Polar Pattern, Create MultiTransform, Scaled
- Extras: Sprocket, Involute gear, Shaft design wizard
- Context menu: Set tip, Move object to other body, Move object after other object, Appearance, Color per face
- Preferences: Preferences, Fine tuning

- Getting started
- Installation: Download, Windows, Linux, Mac, Additional components, Docker, AppImage, Ubuntu Snap
- Basics: About FreeCAD, Interface, Mouse navigation, Selection methods, Object name, Preferences, Workbenches, Document structure, Properties, Help FreeCAD, Donate
- Help: Tutorials, Video tutorials
- Workbenches: Std Base, Assembly, BIM, CAM, Draft, FEM, Inspection, Material, Mesh, OpenSCAD, Part, PartDesign, Points, Reverse Engineering, Robot, Sketcher, Spreadsheet, Surface, TechDraw, Test Framework
- Hubs: User hub, Power users hub, Developer hub