PartDesign MoveTip
|
Menu location |
---|
Context menu → Set tip |
Workbenches |
PartDesign |
Default shortcut |
None |
Introduced in version |
0.17 |
See also |
PartDesign Move object to other body, PartDesign Move object after other object |
Description
Set tip, as this command is labeled in the context menu, redefines the tip, which is the feature exposed outside of the Body. By default, the tip is the last feature added to the Body; but sometimes it can be useful to temporarily set the tip to a feature earlier in the tree. This may be done to add a sketch, datum geometry or a feature which in retrospect should have been created earlier in the Body's history.
The tip is visually distinguished in the Model tree by a small white down arrow in a green circle overlayed on the feature's icon. For example, the following feature is the tip:

Usage
- In the Model tree, right-click on the feature to set as tip.
- Select from the list in the context menu
Set tip.
- The new tip is set to visible, and all elements below the tip are hidden from view. Elements newly created from that point will be placed under the tip, and above the other existing elements.
Note: It is important not to forget to set the tip again to the last feature at the bottom of the Body tree.
- Structure tools: Part, Group
- Helper tools: Create body, Create sketch, Attach sketch, Edit sketch, Validate sketch, Check geometry, Create a shape binder, Create a sub-object(s) shape binder, Create a clone, Create a datum plane, Create a datum line, Create a datum point, Create a local coordinate system
- Modeling tools:
- Additive tools: Pad, Revolution, Additive loft, Additive pipe, Additive helix, Additive box, Additive cylinder, Additive sphere, Additive cone, Additive ellipsoid, Additive torus, Additive prism, Additive wedge
- Subtractive tools: Pocket, Hole, Groove, Subtractive loft, Subtractive pipe, Subtractive helix, Subtractive box, Subtractive cylinder, Subtractive sphere, Subtractive cone, Subtractive ellipsoid, Subtractive torus, Subtractive prism, Subtractive wedge
- Boolean: Boolean operation
- Dress-up tools: Fillet, Chamfer, Draft, Thickness
- Transformation tools: Mirrored, Linear Pattern, Polar Pattern, Create MultiTransform, Scaled
- Extras: Sprocket, Involute gear, Shaft design wizard
- Context menu: Set tip, Move object to other body, Move object after other object, Appearance, Color per face
- Preferences: Preferences, Fine tuning

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