Mesh VertexCurvature
|
Menu location |
---|
Meshes → Curvature plot |
Workbenches |
Mesh |
Default shortcut |
None |
Introduced in version |
- |
See also |
Mesh CurvatureInfo |
Description
The Mesh VertexCurvature command creates Mesh Curvature objects for mesh objects. A curvature object displays the curvature of a mesh using different colors for the convex, flat and concave parts.
Example of a Mesh Curvature object
Usage
- Select one or more mesh objects.
- There are several ways to invoke the command:
- Press the
Curvature plot button.
- Select the Meshes →
Curvature plot option from the menu.
- Select the
Curvature plot option from the Tree view context menu or 3D view context menu.
- Press the
Properties
For a Mesh Curvature object the following properties are available in the Property editor. Select the Show all option from the Property editor context menu to display the hidden properties.
Data
Base
- DataLabel (
String
): a user editable name for the object, an arbitrary UTF8 string. - DataSource (
Link
): a link to the mesh object.
Base
- DataCurv Info (
CurvatureList
): a list of curvature information. - DataExpression Engine (
ExpressionEngine
): a list of expressions. - DataLabel2 (
String
): a user editable description for the object, an arbitrary UTF8 string that may include newlines. - DataVisibility (
Bool
): if set totrue
, the object appears in the 3D view.
View
Base
- ViewDisplay Mode (
Enumeration
):Absolute curvature
(default),Mean curvature
,Gaussian curvature
,Maximum curvature
,Minimum curvature
. - ViewOn Top When Selected (
Enumeration
):Disabled
(default),Enabled
,Object
,Element
. - ViewSelection Style (
Enumeration
):Shape
,BoundBox
(default). - ViewShow In Tree (
Bool
): if set totrue
, the object appears in the Tree view. - ViewVisibility (
Bool
): if set totrue
, the object appears in the 3D view.
Base
- ViewTexture Material (
Material
): an App Material associated with the object.
- Miscellaneous: Import mesh, Export mesh, Create mesh from shape, Regular solid, Unwrap Mesh, Unwrap Face
- Modifying: Harmonize normals, Flip normals, Fill holes, Close hole, Add triangle, Remove components, Remove components by hand, Smooth, Refinement, Decimation, Scale
- Boolean: Union, Intersection, Difference
- Cutting: Cut mesh, Trim mesh, Trim mesh with a plane, Create section from mesh and plane, Cross-sections
- Components and segments: Merge, Split by components, Create mesh segments, Create mesh segments from best-fit surfaces

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