Mesh Workbench/ja
Introduction
メッシュワークベンチでは三角形メッシュを取り扱えます。メッシュは3Dオブジェクトの特別なタイプの一つで、エッジと角(頂点とも呼ばれます)によってつながった三角形によって構成されます。
Sketchup、Blender、 Maya、3d studio maxといった多くの3Dアプリケーションでは基本となる3Dオブジェクトのタイプとしてメッシュを使用しています。これはメッシュが頂点(点)、エッジ、(三角形)面のみからなる非常にシンプルなオブジェクトで作成や変更、分割、伸縮をとても簡単に行うことができ、劣化なしで容易にアプリケーション間でのやり取りができるためです。また非常にシンプルなデータからできているので3Dアプリケーションは非常に大量のデータであっても普通は問題を起こすことなく扱うことができます。これらの理由からしばしばメッシュは映画やアニメーション、画像作成といったアプリケーションで取り扱う3Dオブジェクトの選択肢となります。
しかしエンジニアリング分野ではメッシュには大きな欠点があります。点とラインと面だけでできているせいで非常に融通がききづらいのです。メッシュは面だけで形づくられ、体積情報がないのでソリッドとして振る舞うことができません。メッシュではある点がオブジェクトの内側にあるのか外側にあるのか自動で判定する方法がありません。つまり加算や減算に代表される全てのソリッドベースの操作はメッシュに対して行うことがかなり難しく、エラーが起きやすいのです。
メッシュモジュールの使用方法
メッシュモジュールの現在のインターフェイスは非常にシンプルで全ての機能はMeshメニューにまとめられています。メッシュに対して行うことのできる操作の中でももっとも重要なものは以下の通りです:
Import mesh...: Imports a mesh object from a file.
Export mesh...: Exports a mesh object to a file.
Create mesh from shape...: Creates mesh objects from shape objects.
Refinement...: Remeshes a mesh object.
- Analyze
Evaluate and repair mesh...: Evaluates and repairs a mesh object.
Face info: Shows information about faces of mesh objects.
Curvature info: Shows the absolute curvature of curvature objects at selected points.
Check solid mesh: Checks if a mesh object is solid.
Boundings info...: Shows the bounding box coordinates of a mesh object.
Curvature plot: Creates Mesh Curvature objects for mesh objects.
Harmonize normals: Harmonizes the normals of mesh objects.
Flip normals: Flips the normals of mesh objects.
Fill holes...: Fills holes in mesh objects.
Close hole: Fills selected holes in mesh objects.
Add triangle: Adds faces along a boundary of an open mesh object.
Remove components...: Removes faces from mesh objects.
Remove components by hand...: Removes components from mesh objects.
Create mesh segments...: Creates separate mesh segments for specified surface types of a mesh object.
Create mesh segments from best-fit surfaces...: Creates separate mesh segments for specified surface types of a mesh object, and can identify their parameters.
Smooth...: Smooths mesh objects.
Decimation...: Reduces the number of faces in mesh objects.
Scale...: Scales mesh objects.
Regular solid...: Creates a regular parametric solid mesh object.
- Boolean
Union: Creates a mesh object that is the union of two mesh objects.
Intersection: Creates a mesh object that is the intersection of two mesh objects.
Difference: Creates a mesh object that is the difference of two mesh objects.
- Cutting
Cut mesh: Cuts whole faces from mesh objects.
Trim mesh: Trims faces and parts of faces from mesh objects.
Trim mesh with a plane: Trims faces and parts of faces on one side of a plane from a mesh object.
Create section from mesh and plane: Creates a cross section across a mesh object.
Cross-sections...: Creates multiple cross sections across mesh objects.
Merge: Creates a mesh object by combining the meshes of two or more mesh objects.
Split by components: Splits a mesh object into its components.
Unwrap mesh: Creates a flat representation of a mesh object.
Unwrap face: Creates a flat representation of a face of a shape object.
Preferences
There are some export preferences related to Mesh Formats but these are not used by commands belonging to this workbench. They are used by the Std Export command.
Mesh Workbench preferences can be found in the following groups in the Preferences Editor:
Display: On the Mesh view page several preferences can be set.
OpenSCAD: The Mesh Union, Mesh Intersection and Mesh Difference commands require OpenSCAD and use the OpenSCAD executable preference to find its executable.
リンク
- Miscellaneous: Import mesh, Export mesh, Create mesh from shape, Regular solid, Unwrap Mesh, Unwrap Face
- Modifying: Harmonize normals, Flip normals, Fill holes, Close hole, Add triangle, Remove components, Remove components by hand, Smooth, Refinement, Decimation, Scale
- Boolean: Union, Intersection, Difference
- Cutting: Cut mesh, Trim mesh, Trim mesh with a plane, Create section from mesh and plane, Cross-sections
- Components and segments: Merge, Split by components, Create mesh segments, Create mesh segments from best-fit surfaces

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