Assembly ToggleGrounded
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|
Menu location |
---|
Assembly → Toggle grounded |
Workbenches |
Assembly |
Default shortcut |
G |
Introduced in version |
1.0 |
See also |
None |
Description
The Assembly ToggleGrounded tool fixes the position and orientation of a shape in relation to the coordinate system of the Assembly it belongs to.
Usage
- Select one or more parts.
- There are several ways to invoke the tool:
- Press the
Toggle grounded button.
- Select the Assembly →
Toggle grounded option from the menu.
- Use the keyboard shortcut: G.
- Press the
- A GroundedJoint is added for each selected part.
Notes
- A grounded joint will display a red lock icon in the 3D view, around the center of mass of the grounded component. To hide the lock, toggle the joint's ViewVisibility to off.
Properties
See also: Property editor.
A GroundedJoint object is derived from an App FeaturePython object and inherits all its properties. It also has the following additional properties:
Data
Ground
- DataObject To Ground (
Link
): The object to ground. - DataPlacement (
Placement
): This is where the part is grounded. See Placement.
- Joints: Toggle Grounded, Create a Fixed Joint, Create Revolute Joint, Create Cylindrical Joint, Create Slider Joint, Create Ball Joint, Create Distance Joint, Create Parallel Joint, Create Perpendicular Joint, Create Angle Joint, Create Rack and Pinion Joint, Create Screw Joint, Create Gears Joint, Create Belt Joint
- Preferences: Preferences

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